Rated Battleground

VengeanceDemon Hunter


Small sample: 5 players, so one player moves a percentage by 20 points. Read these as a rough signal, not a consensus.

Where players disagree

33 talents are taken by almost everyone. These are the picks the field is actually split on — top 10 of 23.

  • Felfire Haste60%
  • Final Breath60%
  • Unrestrained Fury60%
  • Vengeful Bonds60%
  • Calcified Spikes60%
  • Cycle of Binding60%
  • Fallout60%
  • Felfire Fist60%
  • Focused Cleave60%
  • Painbringer60%

Top Playersby rating

  1. 1ElojitosillidanNight Elf · Annihilator · 318 ilvl56% W1638
  2. 2Cidolemarea-52Blood Elf · Aldrachi Reaver · 317 ilvl80% W768
+3 more on the leaderboard →

Stat Priority

Mastery > Versatility > Haste > Critical Strike

  • Mastery81.3% in game33.3%
  • Versatility12.5% in game27.5%
  • Haste13.7% in game23.8%
  • Critical Strike19.0% in game15.4%

Leech 12.8% · Speed 2.1% · Avoidance 0.2%

Order and bars: each stat’s share of the secondary stat rating on gear, averaged over the sample — what these players actually itemised for. In-game percentages are shown for reference only. They are not comparable between stats: each has its own rating-to-percent rate, and mastery is scaled by a coefficient that differs per specialisation.

Hero Talent Tree

  • Annihilator60%
  • Aldrachi Reaver40%

PvP Talents

  • Illidan's Grasp60%
  • Rain from Above60%

+7 more

Races

  • Night Elf60%
  • Blood Elf40%

Talent Tree

ActivePassiveChoiceCore path 80%+

Demon Hunter — Class

8 points23 points100%100%100%60%60%80%80%100%100%40%100%100%100%20%80%100%20%100%20%40%20%80%100%60%100%100%40%100%100%80%100%100%40%60%100%20%100%20%80%80%
  • Vengeful Retreat: 100% (5 of 5 players)
  • Felblade: 100% (5 of 5 players)
  • Sigil of Misery: 100% (5 of 5 players)
  • Vengeful Bonds: 60% (3 of 5 players)
  • Unrestrained Fury: 60% (3 of 5 players)
  • Shattered Restoration: 80% (4 of 5 players)
  • Improved Sigil of Misery: 80% (4 of 5 players)
  • Bouncing Glaives: 100% (5 of 5 players)
  • Imprison: 100% (5 of 5 players)
  • Charred Warblades: 40% (2 of 5 players)
  • Chaos Nova: 100% (5 of 5 players)
  • Improved Disrupt: 100% (5 of 5 players)
  • Consume Magic: 100% (5 of 5 players)
  • Aldrachi Design: 20% (1 of 5 players)
  • Focused Ire: 80% (4 of 5 players)
  • Master of the Glaive / Champion of the Glaive: 100% (5 of 5 players)
  • Disrupting Fury: 20% (1 of 5 players)
  • Blazing Path: 100% (5 of 5 players)
  • Swallowed Anger: 20% (1 of 5 players)
  • Aura of Pain: 40% (2 of 5 players)
  • Live by the Glaive: 20% (1 of 5 players)
  • Pursuit: 80% (4 of 5 players)
  • Soul Rending: 100% (5 of 5 players)
  • Felfire Haste: 60% (3 of 5 players)
  • Infernal Armor: 100% (5 of 5 players)
  • Burn It Out / Soul Cleanse: 0% (0 of 5 players)
  • Lost in Darkness: 0% (0 of 5 players)
  • Illidari Knowledge: 100% (5 of 5 players)
  • Felbound: 40% (2 of 5 players)
  • Will of the Illidari: 100% (5 of 5 players)
  • Internal Struggle: 100% (5 of 5 players)
  • Furious: 80% (4 of 5 players)
  • Remorseless: 100% (5 of 5 players)
  • First In, Last Out: 100% (5 of 5 players)
  • Erratic Felheart: 40% (2 of 5 players)
  • Final Breath: 60% (3 of 5 players)
  • Darkness: 100% (5 of 5 players)
  • Demon Muzzle: 20% (1 of 5 players)
  • Soul Splitter: 100% (5 of 5 players)
  • Wings of Wrath: 20% (1 of 5 players)
  • Long Night / Pitch Black: 80% (4 of 5 players)
  • Demonic Resilience: 80% (4 of 5 players)

Annihilator — 60%

60%60%60%60%60%60%60%60%60%60%60%60%60%60%
  • Voidfall: 60% (3 of 5 players)
  • Swift Erasure: 60% (3 of 5 players)
  • Meteoric Rise: 60% (3 of 5 players)
  • Catastrophe: 60% (3 of 5 players)
  • Phase Shift: 60% (3 of 5 players)
  • Path to Oblivion / State of Matter: 60% (3 of 5 players)
  • Mass Acceleration: 60% (3 of 5 players)
  • Doomsayer / Harness the Cosmos: 60% (3 of 5 players)
  • Celestial Echoes: 60% (3 of 5 players)
  • Final Hour: 60% (3 of 5 players)
  • Meteoric Fall: 60% (3 of 5 players)
  • Dark Matter: 60% (3 of 5 players)
  • Otherworldly Focus: 60% (3 of 5 players)
  • World Killer: 60% (3 of 5 players)

Aldrachi Reaver — 40%

40%40%40%40%40%40%40%40%40%40%40%40%40%40%
  • Art of the Glaive: 40% (2 of 5 players)
  • Fury of the Aldrachi: 40% (2 of 5 players)
  • Evasive Action / Unhindered Assault: 40% (2 of 5 players)
  • Reaver's Mark: 40% (2 of 5 players)
  • Broken Spirit: 40% (2 of 5 players)
  • Aldrachi Tactics: 40% (2 of 5 players)
  • Army Unto Oneself / Incorruptible Spirit: 40% (2 of 5 players)
  • Wounded Quarry: 40% (2 of 5 players)
  • Keen Edge: 40% (2 of 5 players)
  • Incisive Blade: 40% (2 of 5 players)
  • Keen Engagement / Preemptive Strike: 40% (2 of 5 players)
  • Bladecraft: 40% (2 of 5 players)
  • Warblade's Hunger: 40% (2 of 5 players)
  • Thrill of the Fight: 40% (2 of 5 players)

Vengeance — Spec

8 points20 points100%100%100%100%100%80%100%60%80%20%60%100%80%40%100%60%100%40%60%20%40%80%80%100%60%20%100%80%60%40%60%100%60%80%100%80%60%40%80%80%60%
  • Fel Devastation: 100% (5 of 5 players)
  • Spirit Bomb: 100% (5 of 5 players)
  • Fiery Brand: 100% (5 of 5 players)
  • Perfectly Balanced Glaive: 100% (5 of 5 players)
  • Quickened Sigils: 100% (5 of 5 players)
  • Ascending Flame: 80% (4 of 5 players)
  • Tempered Steel: 100% (5 of 5 players)
  • Calcified Spikes: 60% (3 of 5 players)
  • Feed the Demon: 80% (4 of 5 players)
  • Retaliation: 20% (1 of 5 players)
  • Felfire Fist: 60% (3 of 5 players)
  • Sigil of Spite: 100% (5 of 5 players)
  • Agonizing Flames: 80% (4 of 5 players)
  • Sigil of Silence: 40% (2 of 5 players)
  • Burning Blood: 100% (5 of 5 players)
  • Revel in Pain: 60% (3 of 5 players)
  • Frailty: 100% (5 of 5 players)
  • Feast of Souls: 40% (2 of 5 players)
  • Fallout: 60% (3 of 5 players)
  • Ruinous Bulwark: 20% (1 of 5 players)
  • Volatile Flameblood: 40% (2 of 5 players)
  • Soul Barrier / Soul Sigils: 80% (4 of 5 players)
  • Fel Flame Fortification: 80% (4 of 5 players)
  • Void Reaver: 100% (5 of 5 players)
  • Painbringer: 60% (3 of 5 players)
  • Roaring Fire: 20% (1 of 5 players)
  • Fiery Demise: 100% (5 of 5 players)
  • Chains of Anger: 80% (4 of 5 players)
  • Focused Cleave: 60% (3 of 5 players)
  • Soulmonger: 40% (2 of 5 players)
  • Stoke the Flames: 60% (3 of 5 players)
  • Burning Alive: 100% (5 of 5 players)
  • Cycle of Binding: 60% (3 of 5 players)
  • Vulnerability: 80% (4 of 5 players)
  • Vengeful Beast: 100% (5 of 5 players)
  • Charred Flesh: 80% (4 of 5 players)
  • Soulcrush: 60% (3 of 5 players)
  • Soul Carver: 40% (2 of 5 players)
  • Last Resort: 80% (4 of 5 players)
  • Darkglare Boon: 0% (0 of 5 players)
  • Down in Flames: 80% (4 of 5 players)
  • Untethered Rage: 60% (3 of 5 players)

Gear

Head

  • 40%
  • 20%
  • 20%

+1 more

Neck

  • 20%
  • 20%
  • 20%
  • 20%

+1 more

Shoulder

  • 60%
  • 20%

+1 more

Back

  • 40%
  • 20%
  • 20%

+1 more

Chest

  • 80%
  • 20%

Wrist

  • 40%
  • 20%
  • 20%

+1 more

Hands

  • 80%
  • 20%

Waist

  • 60%
  • 20%

+1 more

Legs

  • 60%
  • 20%

+1 more

Feet

  • 40%
  • 20%
  • 20%

+1 more

Ring

  • 40%
  • 20%
  • 10%
  • 10%

+2 more

Trinket

  • 20%
  • 10%
  • 10%
  • 10%

+5 more

Main Hand

  • 40%
  • 20%
  • 20%

+1 more

Off Hand

  • 40%
  • 20%
  • 20%

+1 more

Enchants

Head

  • Empowered Hex of Leeching40%

Shoulder

  • Silvermoon's Mending80%

Chest

  • Mark of the Worldsoul60%

Legs

  • Forest Hunter's Armor Kit60%
  • Sunfire Silk Spellthread20%

Feet

  • Shaladrassil's Roots60%

Ring

  • Zul'jin's Mastery40%
  • Amani Mastery20%

Main Hand

  • Acuity of the Ren'dorei60%
  • Berserker's Rage20%

+2 more

Off Hand

  • Acuity of the Ren'dorei40%
  • Arcane Mastery20%
  • Flames of the Sin'dorei20%

+1 more

Gems and Embellishments

Gems15 total

  • 33%
  • 33%
  • 13%
  • 7%

+2 more

Embellishments6 total

  • Arcanoweave Lining50%
  • Devouring Banding33%

+1 more

Collected Sep 149 days old