
20 players in this sample; one player is worth 5 points.
Where players disagree
48 talents are taken by almost everyone. These are the picks the field is actually split on — top 10 of 12.
Infernal Armor70%
Singular Strikes70%
The Hunt70%
Voidrush70%
Devourer's Bite65%
Disrupting Fury60%
Shattered Restoration60%
Pitch Black55%
Vengeful Bonds55%
Umbral Blade55%
Top Playersby rating
- 1
NormasenvahyjalBlood Elf · Void-Scarred · 282 ilvl51% W2193 - 2
Rídemearea-52Night Elf · Annihilator · 283 ilvl48% W2017 - 3
KassádînstormrageVoid Elf · Void-Scarred · 282 ilvl54% W1937 - 4
Zynatoxbleeding-hollowNight Elf · Void-Scarred · 277 ilvl57% W1896 - 5TwobuttonszztichondriusNight Elf · Void-Scarred · 281 ilvl58% W1884
Stat Priority
Versatility > Mastery > Haste > Critical Strike
- Versatility16.2% in game37.4%
- Mastery33.0% in game34.4%
- Haste14.9% in game27.2%
- Critical Strike5.9% in game0.9%
Leech 13.0% · Speed 1.5% · Avoidance 0.2%
Order and bars: each stat’s share of the secondary stat rating on gear, averaged over the sample — what these players actually itemised for. In-game percentages are shown for reference only. They are not comparable between stats: each has its own rating-to-percent rate, and mastery is scaled by a coefficient that differs per specialisation.
Hero Talent Tree
- Void-Scarred70%
- Annihilator30%
PvP Talents
Beckon100%
Glimpse80%
+5 more
Races
- Night Elf65%
- Void Elf20%
+1 more
Talent Tree
ActivePassiveChoiceCore path 80%+
Demon Hunter — Class
- Vengeful Retreat: 100% (20 of 20 players)
- Voidblade: 100% (20 of 20 players)
- Sigil of Misery: 95% (19 of 20 players)
- Vengeful Bonds: 55% (11 of 20 players)
- Unrestrained Fury: 95% (19 of 20 players)
- Shattered Restoration: 60% (12 of 20 players)
- Improved Sigil of Misery: 10% (2 of 20 players)
- Bouncing Glaives: 100% (20 of 20 players)
- Imprison: 100% (20 of 20 players)
- Charred Warblades: 0% (0 of 20 players)
- Void Nova: 100% (20 of 20 players)
- Improved Disrupt: 100% (20 of 20 players)
- Consume Magic: 100% (20 of 20 players)
- Aldrachi Design: 0% (0 of 20 players)
- Focused Ire: 100% (20 of 20 players)
- Master of the Glaive / Champion of the Glaive: 30% (6 of 20 players)
- Disrupting Fury: 60% (12 of 20 players)
- Blazing Path: 100% (20 of 20 players)
- Swallowed Anger: 95% (19 of 20 players)
- Aura of Pain: 75% (15 of 20 players)
- Live by the Glaive: 0% (0 of 20 players)
- Pursuit: 100% (20 of 20 players)
- Soul Rending: 100% (20 of 20 players)
- Felfire Haste: 20% (4 of 20 players)
- Infernal Armor: 70% (14 of 20 players)
- Burn It Out / Soul Cleanse: 25% (5 of 20 players)
- Lost in Darkness: 5% (1 of 20 players)
- Illidari Knowledge: 100% (20 of 20 players)
- Guile: 100% (20 of 20 players)
- Will of the Illidari: 100% (20 of 20 players)
- Internal Struggle: 100% (20 of 20 players)
- Furious: 100% (20 of 20 players)
- Remorseless: 100% (20 of 20 players)
- First In, Last Out: 100% (20 of 20 players)
- Erratic Felheart: 10% (2 of 20 players)
- Final Breath: 95% (19 of 20 players)
- Darkness: 100% (20 of 20 players)
- Demon Muzzle: 75% (15 of 20 players)
- Soul Splitter: 100% (20 of 20 players)
- Wings of Wrath: 0% (0 of 20 players)
- Long Night / Pitch Black: 55% (11 of 20 players)
- Demonic Resilience: 100% (20 of 20 players)
Void-Scarred — 70%
- Demonsurge: 70% (14 of 20 players)
- Wave of Debilitation / Pursuit of Angriness: 70% (14 of 20 players)
- Focused Hatred: 70% (14 of 20 players)
- Set Fire to the Pain / Improved Soul Rending: 70% (14 of 20 players)
- Blind Focus: 70% (14 of 20 players)
- Burning Blades: 70% (14 of 20 players)
- Violent Transformation: 70% (14 of 20 players)
- Enduring Torment: 70% (14 of 20 players)
- Undying Embers: 70% (14 of 20 players)
- Untethered Fury: 70% (14 of 20 players)
- Student of Suffering / Flamebound: 70% (14 of 20 players)
- Monster Rising: 70% (14 of 20 players)
- Volatile Instinct: 70% (14 of 20 players)
- Demonic Intensity: 70% (14 of 20 players)
Annihilator — 30%
- Voidfall: 30% (6 of 20 players)
- Swift Erasure: 30% (6 of 20 players)
- Meteoric Rise: 30% (6 of 20 players)
- Catastrophe: 30% (6 of 20 players)
- Phase Shift: 30% (6 of 20 players)
- Path to Oblivion / State of Matter: 30% (6 of 20 players)
- Mass Acceleration: 30% (6 of 20 players)
- Doomsayer / Harness the Cosmos: 30% (6 of 20 players)
- Celestial Echoes: 30% (6 of 20 players)
- Final Hour: 30% (6 of 20 players)
- Meteoric Fall: 30% (6 of 20 players)
- Dark Matter: 30% (6 of 20 players)
- Otherworldly Focus: 30% (6 of 20 players)
- World Killer: 30% (6 of 20 players)
Devourer — Spec
- Void Ray: 100% (20 of 20 players)
- Soul Immolation: 100% (20 of 20 players)
- Predator's Thirst: 100% (20 of 20 players)
- Tempered Soul / Spontaneous Immolation: 100% (20 of 20 players)
- Void Metamorphosis: 100% (20 of 20 players)
- Feast of Souls: 100% (20 of 20 players)
- Scythe's Embrace / Duty Eternal: 95% (19 of 20 players)
- Collapsing Star: 75% (15 of 20 players)
- Moment of Craving: 100% (20 of 20 players)
- Gift of the Void: 10% (2 of 20 players)
- Entropy: 100% (20 of 20 players)
- Waste Not: 100% (20 of 20 players)
- Soulshaper: 100% (20 of 20 players)
- Singed Spirit: 5% (1 of 20 players)
- Sweet Suffering: 90% (18 of 20 players)
- Second Helping: 95% (19 of 20 players)
- Umbral Blade: 55% (11 of 20 players)
- Improved Consume: 100% (20 of 20 players)
- Sweet Release: 100% (20 of 20 players)
- Voidpurge: 20% (4 of 20 players)
- Hungering Slash: 80% (16 of 20 players)
- Voidrage: 100% (20 of 20 players)
- Focused Ray: 90% (18 of 20 players)
- Soulforged Blades: 10% (2 of 20 players)
- Singular Strikes: 70% (14 of 20 players)
- Demonic Instinct: 90% (18 of 20 players)
- Devourer's Edge: 100% (20 of 20 players)
- Voidglare Boon: 5% (1 of 20 players)
- Rolling Torment: 75% (15 of 20 players)
- Voidrush: 70% (14 of 20 players)
- Devourer's Bite: 65% (13 of 20 players)
- Impending Apocalypse: 100% (20 of 20 players)
- Calamitous: 100% (20 of 20 players)
- Star Fragments: 20% (4 of 20 players)
- The Hunt: 70% (14 of 20 players)
- Emptiness / Soul Glutton: 100% (20 of 20 players)
- Eradicate: 20% (4 of 20 players)
- Midnight: 45% (9 of 20 players)
Gear
Head
- 40%
- 25%
- 15%
+2 more
Neck
- 75%
- 10%
+3 more
Shoulder
- 100%
Back
- 45%
- 20%
- 10%
- 5%
+4 more
Chest
- 100%
Wrist
- 40%
- 30%
- 20%
+2 more
Hands
- 95%
- 5%
Waist
- 85%
- 5%
+2 more
Legs
- 95%
- 5%
Feet
- 45%
- 35%
+3 more
Ring
- 80%
- 8%
+4 more
Trinket
- 28%
- 20%
- 20%
- 15%
+4 more
Main Hand
- 75%
- 10%
+3 more
Off Hand
- 70%
- 10%
+3 more
Enchants
Head
- Empowered Hex of Leeching70%
- Empowered Blessing of Speed15%
+2 more
Shoulder
- Silvermoon's Mending80%
- Akil'zon's Swiftness15%
+1 more
Chest
- Mark of the Worldsoul100%
Legs
- Sunfire Silk Spellthread90%
- Forest Hunter's Armor Kit10%
Feet
- Shaladrassil's Roots65%
- Farstrider's Hunt10%
- Lynx's Dexterity5%
Ring
- Zul'jin's Mastery65%
- Silvermoon's Alacrity10%
- Amani Mastery8%
+3 more
Main Hand
- Acuity of the Ren'dorei45%
- Arcane Mastery35%
+2 more
Off Hand
- Arcane Mastery45%
- Acuity of the Ren'dorei40%
+1 more
Gems and Embellishments
Gems99 total
- 26%
- 25%
- 15%
- 8%
- 7%
+8 more
Embellishments35 total
- Arcanoweave Lining89%
- Hunt6%
+1 more
Collected Sep 24